SANDY

COMMON SKILS:

Double Kick

 A

Slide

 B

Throw

 Y near Enemy

Reject Kick

 B near Enemy

Dodge

A+X/Z

Roll Forwards

 A+B/Z

Roll Backwards

 A+B/Z

Knockdown

B+Y/Z

Air Knockdown

B+Y/Z in Air

Charge Power

Hold X+Y+A

(Disable when Sandy has Max Power)

Call Sriker

(Sandy needs almost 1 Striker Mark)

Y+A (For Ativate Striker Attac when runs A/B/C/D)

Activate Power Up

(Sandy needs almost 1 bar of Power)

X+A+B

Taunt : Charge Striker Marks.

(Sandy needs Almost 1 bar of Power)

S (Start)

 

Power Bar in Power Up (Loose Power Up after Skill).

CHANGE FIGHT MODE:

Fight Mode (Change it)

S or S

Fire Mode

(Default in Pal 1 & Pal 7)

A during Fight Mode

Storm Mode

(Default in Pal 2 & Pal 8)

B during Fight Mode

Psycho Mode

(Default in Pal 3 & Pal 9)

A+B/C during Fight Mode

Ice Mode

(Default in Pal 4 & Pal 10)

X during Fight Mode

Wind Mode

(Default in Pal 5 & Pal 11)

Y during Fight Mode

Cutting Mode

(Default in Pal 6 & Pal 12)

X+Y/Z during Fight Mode

MODE 1: FIRE

Fire Ring

X/Y

Fire Arrow

 X/Yy during Fire Ring

Fire Throw

 A/B during Fire Ring

Flames Throw

X/Y

Ryuenbu

X/Y

Burning Hammer

A/B

Meteor

A/B in Air

Fire Wave

X/Y

Fire Wave Max

X+Y

X/Y in Power Up

Fire Wave Hold / Fire Wave Max Hold

X/Y during Fire Wave or Fire Wave Max

Dragon Ring

A/B in Air

Dragon Ring Max

A+B in Air

A/B in Air & Power Up

MODE 2: STORM

Electric Ball

X/Y

Electric Half Moon

X/Y

Fast Move

A/B

Fast Move Kick

A/B during Fast Move

Back Fast Move

A/B

Lightning

A/B

Air Electric Kick

B in Air

Air Electric Fall

A in Air

Super Electric Ball

X/Y

Mega Electric Ball

X+Y

X/Y in Power Up

Super Storm Arrow

A/B

Hyper Storm Arrow

A+B

A/B in Power Up

MODE 3: PSYCHO

Psyho Ball

X/Y

Raiohken

X/Y

Air Raiohken

X/Y in Air

Psycho Mirror

A

Rsycho Reflector

B

Teleport

A/B

Psycho Sword

X/Y

Air Rsycho Sword

X/Y in Air

Psycho Throw

X/Y near Enemy

Phoenix Arrow

A/B in Air

Shining Crystal Bits

X/Y

Shining Crystal Bits Max

X+Y

X/Y in Power Up

Crystal Shoot Forward

X during Shining Crystal Bits or Shining Crystal Bits Max

Crystal Shoot Up & Forward

Y during Shining Crystal Bits or Shining Crystal Bits Max

Air Shining Crystal Bits

X/Y in Air

Air Shining Crystal Bits Max

X+Y in Air

X/Y in Air & Power Up

Air Crystal Shoot Down & Forward

X/Y during Air Shining Crystal Bits or Air Shining Crystal Bits Max

End of (Air) Shining Crystal Bits / (Air) Shining Crystal Bits Max

A+B+X+Y/C+Z

Fang Arrow

A/B in Air

Fang Arrow Max

A+B in Air

A/B in Air & Power Up

MODE 4: ICE

Daimon Breath

X/Y

Snow Geyser

A/B

Wing Fall

A/B

Crow Bite

X/Y

Air Wing Fall

 A/B during Crow Bite

Snow Shippuken

X/Y in Air or during Crow Bite

Ice Glass

X/Y

Ice Trap

X/Y near Enemy

Daimon Edge Near

A

Daimon Edge Far

B

Triple Daimon Edge

A+B

A/B in Power Up

Super Ice Comet

X/Y

Hyper Ice Comet

X+Y

X/Y in power Up

Super Ice Comet Hold / Hyper Ice Comet Hold

X/Y During Super Ice Comet / Hyper Ice Comet

MODE 6: WIND

Reppuken

X

Tornado

Y

Spin Up

A/B

(Hold to move Forwards )

Fall from Spin Up

A/B during Spin Up

Screw Punch

X/Y

Air Wave

A/B

Twist

Hold and then A/B

Super Tornado

A/B

(Hold to move Forwards and hold to move Backwards)

Hyper Tornado

A+B

A/B in Power Up

(Hold to move Forwards and hold to move Backwards)

End of Super Tornado / Hyper Tornado

A+B+X+Y/C+Z

12 Hits

X/Y

12 Hits Max

X+Y

X/Y in Power Up

MODE 6: CUTTING

Ebony Tears

X/Y

Slash Kick Near

A/B

Air Slash Kick

A/B in Air

Death Downer

X/Y (x 3)

Ground Slasher Near

Hold and then A

Ground Slasher Far

Hold and then B

2nd Kick of Ground Slash

 B during Ground Slasher Far

Rising Slash

A/B

Moon Slasher

Hold and then X/Y

X Calibber

X/Y in Air

Super Combo

A/B

Super Combo Max

A+B

A/B in Power Up

Ragging Storm

X/Y

Ragging Storm Max

X+Y

X/Y in Power Up

By Juan Antonio Bermejo Lucas.

E-Mail :JuanABLucas@Hotmail.com