SANDY
COMMON SKILS:
Double Kick |
|
Slide |
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Throw |
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Reject Kick |
|
Dodge |
A+X/Z |
Roll Forwards |
|
Roll Backwards |
|
Knockdown |
B+Y/Z |
Air Knockdown |
B+Y/Z in Air |
Charge Power |
Hold X+Y+A (Disable when Sandy has Max Power) |
Call Sriker (Sandy needs almost 1 Striker Mark) |
Y+A (For Ativate Striker Attac when runs A/B/C/D) |
Activate Power Up (Sandy needs almost 1 bar of Power) |
X+A+B |
Taunt : Charge Striker Marks. (Sandy needs Almost 1 bar of Power) |
S (Start) |
Power Bar in Power Up (Loose Power Up after Skill).
CHANGE FIGHT MODE:
Fight Mode (Change it) |
|
Fire Mode (Default in Pal 1 & Pal 7) |
A during Fight Mode |
Storm Mode (Default in Pal 2 & Pal 8) |
B during Fight Mode |
Psycho Mode (Default in Pal 3 & Pal 9) |
A+B/C during Fight Mode |
Ice Mode (Default in Pal 4 & Pal 10) |
X during Fight Mode |
Wind Mode (Default in Pal 5 & Pal 11) |
Y during Fight Mode |
Cutting Mode (Default in Pal 6 & Pal 12) |
X+Y/Z during Fight Mode |
MODE 1: FIRE
Fire Ring |
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Fire Arrow |
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Fire Throw |
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Flames Throw |
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Ryuenbu |
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Burning Hammer |
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Meteor |
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Fire Wave |
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Fire Wave Max |
|
Fire Wave Hold / Fire Wave Max Hold |
X/Y during Fire Wave or Fire Wave Max |
Dragon Ring |
|
Dragon Ring Max |
|
MODE 2: STORM
Electric Ball |
|
Electric Half Moon |
|
Fast Move |
|
Fast Move Kick |
A/B during Fast Move |
Back Fast Move |
|
Lightning |
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Air Electric Kick |
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Air Electric Fall |
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Super Electric Ball |
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Mega Electric Ball |
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Super Storm Arrow |
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Hyper Storm Arrow |
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MODE 3: PSYCHO
Psyho Ball |
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Raiohken |
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Air Raiohken |
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Psycho Mirror |
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Rsycho Reflector |
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Teleport |
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Psycho Sword |
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Air Rsycho Sword |
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Psycho Throw |
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Phoenix Arrow |
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Shining Crystal Bits |
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Shining Crystal Bits Max |
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Crystal Shoot Forward |
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Crystal Shoot Up & Forward |
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Air Shining Crystal Bits |
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Air Shining Crystal Bits Max |
|
Air Crystal Shoot Down & Forward |
|
End of (Air) Shining Crystal Bits / (Air) Shining Crystal Bits Max |
A+B+X+Y/C+Z |
Fang Arrow |
|
Fang Arrow Max |
|
MODE 4: ICE
Daimon Breath |
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Snow Geyser |
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Wing Fall |
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Crow Bite |
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Air Wing Fall |
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Snow Shippuken |
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Ice Glass |
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Ice Trap |
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Daimon Edge Near |
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Daimon Edge Far |
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Triple Daimon Edge |
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Super Ice Comet |
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Hyper Ice Comet |
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Super Ice Comet Hold / Hyper Ice Comet Hold |
X/Y During Super Ice Comet / Hyper Ice Comet |
MODE 6: WIND
Reppuken |
|
Tornado |
|
Spin Up |
(Hold |
Fall from Spin Up |
|
Screw Punch |
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Air Wave |
|
Twist |
Hold |
Super Tornado |
(Hold |
Hyper Tornado |
(Hold |
End of Super Tornado / Hyper Tornado |
A+B+X+Y/C+Z |
12 Hits |
|
12 Hits Max |
|
MODE 6: CUTTING
Ebony Tears |
|
Slash Kick Near |
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Air Slash Kick |
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Death Downer |
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Ground Slasher Near |
Hold |
Ground Slasher Far |
Hold |
2nd Kick of Ground Slash |
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Rising Slash |
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Moon Slasher |
Hold |
X Calibber |
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Super Combo |
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Super Combo Max |
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Ragging Storm |
|
Ragging Storm Max |
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By Juan Antonio Bermejo Lucas.
E-Mail :
JuanABLucas@Hotmail.com